Thursday, April 24, 2008

More Advice To A Young Developer...

I read Alex Miller's blog post on "Advice To A Young Developer" and it got me thinking. What general advice would I give to young developers. I came up with a few things. Hopefully they will help somebody.



1) Become your best by NOT being the best - This may seem obvious but the best way to be your best is to put your self in positions where your surrounded by people who are better than you on at least one dimension. This leads to point number 2.



2) Listen more than you talk - Use a bit of insecurity and a bit of wanting to be the best to drive you to suck the knowledge and experience from the people around you. Even the people you may view as less than you on some dimension or another will still teach you things if you listen. While your talking you are NOT listening.



3) Be Stupid, Stupid! - Sometimes being smart is a smart person's worst enemy. Don't ever use your intelligence as a crutch. Do research, talk to people, listen to people, read code, read books. In short allow yourself to evolve or risk not knowing how bad you are at things that you could have been great at. Watch out if you find yourself doing things from first principles all the time.



4) Slow Down - Of course a developer should work ones ass off. Almost all of the good ones do. But allow yourself time to think. Step back and look at what you are doing. In software it is very easy to rat hole on the wrong thing so take brakes, think, and get back to it. No more than 50 percent of your time should be spent typing (I actually think for an experienced dev it should be more like 25 percent).



5) Be A Tester - This is really for all Software Engineers, but... Be a tester, learn to write great automated tests that exercise at the unit, component, and system level. NOTE: This doesn't mean write tons and tons of tests. It means learn to write good ones.



6) Read your code - Software is complicated. Go back and read your code. You'll find all kinds of interesting things



7) Refactor - Refactor your code for readability, testability and maintainability. A myth exists that doing something in a messy poorly organized way is somehow quicker than doing it in a clean way. This is flat out untrue. I've actually timed myself. It takes longer to do things poorly. You are not saving any time by leaving bad code around. If it's a state machine write it as a clean well factored state machine. If you see a ton of nested if's extract methods, use null objects, what ever is needed.



8) Don't Guess - I first started with don't pre-optimize but I figured I would go one step further. Don't Guess! Write tests to show a perf problem before fixing them, don't guess about what features will be needed in the future, don't guess about whether your change fixes a bug. PROVE IT!



9) Trust Me - If you find yourself trying to win an argument by saying "trust me, I've done this or that before", or "I just know" then STOP. If you can't explain your point then you probably don't really have one so either figure out what the point really is or just admit your wrong.



10) Wishful thinking - Any decent list always has 10 items in it right? Anyway program by wishful thinking. Keeps you focused.



Hope someone can find some benefit from it.



Anyone else have ideas?

Thursday, January 24, 2008

Why I love and hate statics in Java

I was chatting with some fellow geeks earlier this evening and it occurred to me that I've said to people that they should almost ALWAYS use static and also told people they should almost NEVER use static. Am I schizophrenic, a hypocrite, or just dumb. Maybe all three but it has nothing to do with this blog. I'm talking about two different language usages of the static reserved word.

USAGE 1, where the love is:
Inner classes. I hate non-static inner classes. IMHO non-static inner-class is unnecessary syntactic sugar that leads to hard to read code and subtle bugs. For those who don't know, non-static inner classes maintain a hidden instance variable holding a parent instance. It then uses specially generated methods to give access to the parent's private fields and auto-magically calls methods on the parent if no local method of the used name exists. I've seen this lead to memory leaks (people passing around instances of inner classes and not realizing that they are keeping around parents), all kinds of confusing issues with methods of the same name in inner and outer classes and variable problems of the like. On the occasions I use inner classes I almost always go with the static kind.

USAGE 2, no love here:
Static variables. With the exception of constants I have a strong dislike of static variables. Why you ask? When used to create various versions of singletons it leads to messy hidden code dependencies . It also makes it hard to do mock object stuff for testing, creates hidden initialization stuff and makes it difficult to create multiple environments in a single JVM. Just darn inflexible for no gain. I would go into details but this has been covered quite nicely here

Anyway, in summary, STATIC inner classes good, STATIC variables bad.
Goodnight ...

Monday, September 10, 2007

3.5 Rules in Distributed Algorithm Design

In highly concurrent distributed computing their are all kinds of algorithms one can learn. One can read books like Concurrent and Distributed Programming in Java and Distributed Systems: Principles and Paradigms. One can learn how to write scalable servers by reading things like these papers on SEDA. But when creating a distributed algorithm their are 3 simple Goals/Rules you need to follow. While these rules were developed with the Terracotta approach in mind they are mostly applicable to any distributed computing approach:

  • Use algorithms that allow for maximum concurrency
    • Seems obvious but design your algorithm to allow maximum concurrency. In a single JVM concurrency is important. In a distributed environment where lock acquire and release is almost certainly more expensive it is that much more important
    • Use read locks where possible. If you can have multiple readers look at something, duh, don't stop them.
    • Try strategies like striping, lock on fine grained objects etc (this is some of what concurrent hash maps do).
  • Minimize chatter
    • Many really cool concurrent algorithms are less good for distributed computing because of the amount of chatter (data that needs to be communicated between nodes).
    • Algorithms that require too much cross node book keeping are a problem. Networks are slow and relatively thin pipes. Chattiness plays into that weakness and can also eat cpu.
  • Take advantage of locality of reference
    • Use algorithms that partition well
    • Use algorithms that can mostly or entirely act on local data.
    • Scale-out architectures don't have all the data everywhere. They rely on various levels of caching both near and far for optimal performance. When hitting data try to hit data in the same node where possible.
Rule 3.5 exists as well. Remember not to guess at the performance of something. Test it, time it and automate as much as possible of those tests and timings.

This has been a public service announcement.

Saturday, July 21, 2007

A Job building Terracotta

Opportunistic would be the best way to describe our hiring style at Terracotta. We always have our eyes open for the super sharp so I figured I would post about what we generally look for and see if anyone out there shows up to make more magic happen for us. I talked a bit about what I think people should look for when hiring in my blog on teams.

If you are:

Passionate - Do you actually love having complex problems to solve. Can you not sleep at night thinking about how best to design, factor, improve software. Are you always striving for improvement and learning.

Knowledgeable - I'm not going to list a bunch of frameworks here. The knowledge we mostly look for is about knowing how to solve tough problems. The one thing that is a must is you must know multi-threaded programming. Having experience building some kind of infrastructure software is a big plus. Whether it's building an App server, a database or jms system isn't so important but knowing how to build things that need to be scalable is a big plus (just to be clear, not using those things, building them). For some of our stuff knowing classloaders cold and byte code manipulation is a big plus as well. Most of all you must love and be good at writing software.

Respect/Teamwork - This is complex stuff and we are not a big company so you need to be able to talk to and work with others. No room for people who are pedantic and or self serving. It has to be about the product and the software for you not the title. This is true no matter what role you are looking at filling.

Judgement - Each person has to have excellent judgment. Must be able to focus on what's important. If you don't know something, that's not a problem but communicate, ask questions don't rat hole and don't hide problems.

Intelligence - Not going to lie. You must be smart. You should be a person who can analyze and design complex algorithms. Debug and solve complex problems. We will ask you to answer algorithm questions and write some code in the interview.

I know that's a pretty tough list but if you think what we do is cool and fit most of that please shoot your resume to careers at terracottatech dot com.

For those who don't already know about Terracotta here is a brief overview:

We are a well funded startup based in San Francisco but with developers all over the world. Our product is open source network attached memory for Java and is probably the most interesting and diverse product one could work on stretching from distributed computing, to byte code manipulation.

Thursday, July 19, 2007

What were those results again?

This is a small follow up to my blogs about anti-patterns. When trying to debug a complex logic or performance problem one of the most important things one can do is take notes. I had a conversation with someone the other day where the person said, "I'm in a rush, I don't have time to take notes about my runs." To this I replied, you don't have time not too.

So often we are in such a rush to solve a problem that we cut the wrong corners. When performance tuning, and/or tracking something down that requires multiple runs or configurations of your software always always always take notes on each run. They don't have to be super formal but you should write down all the details you can think of. Some examples include, what were my settings, what did the cpu usage/machine stats look like. What problems did I run into. Always keep a date/time stamp on the tests. This will prevent the inevitable rerunning of tests because you forgot the results, or mixing up what you have tried and not tried. It only takes one mistake to use up more time than tons of note taking would require.

Friday, July 13, 2007

More Lies - Distributed Performance Testing Anti-patterns Part 3 of 4

In part 3 out of 4 of this blog, much like parts 1 and 2 I will hit on anti-patterns that allow your performance testing of clustered and or distributed software to lie to you. I'll be following up part 3 of this blog, the last 4 anti-patterns, with a blog about a simple distributed testing framework I have begun. Hopefully enough of you will be interested, try it and maybe even contribute to it.

Anti-pattern 7:
In-memory vs. Distributed Performance Comparison

Description

Writing a test that compares the speed of adding objects to a local, in-memory data structure vs. adding objects to a clustered data structure.

Problem

To avoid suspense, I'll tell you the results of that test without running it. Adding things to a local, in-memory data structure stakes virtually no time at all. In-memory object changes happen so fast, they are hard to even measure. However, when you are making changes to a distributed data structure, no matter what, those state changes have to be shipped off to another location. This takes instructions to be executed to make this happen on top of the ones used for the original task. This isn't just slower, it is way slower. The comparison between in-memory object changes and distributed object changes is useless.

Solution

Figure out how much data you are going to be clustering and what the usage patterns of that data becoming clustered will be. Then simulate and time that. Once again, focus on total throughput with acceptable latency.


Anti-pattern 8: Ignore Real-world Cross-node Patterns

Description

Reading and writing the same data in every node.

Problem

Generally speaking, whether reading or writing, it is more expensive to access the same data concurrently across all nodes. Depending on the underlying clustering infrastructure, this can be more or less of a problem. If you are using an “everything everywhere” strategy, the performance hit of random access across all the data on all the nodes is less, but the “everything everywhere” sharing strategy generally does not scale well. Most other strategies perform better when data access is consistently read and or written from the same node

Solution

Write your performance tests in a way that allows you to set a percentage for locality of reference. Is an object accessed on the same node 80%, 90%, or 99% of the time? You should usually have some cross-node chatter, but usually not too much—although you should be as realistic to the problem you are trying to solve as possible.


Anti-pattern 9: Ignore Usage Patterns

Description

The performance test either just creates objects or just reads objects

Problem

In the real world, an application does a certain amount of reading, writing, and updating of shared objects. And those reads, writes, and updates are of certain sizes.

Solution

If your app likely changes only a few fields in a large object graph, then that is what your performance test should do. If your app is 90% read from multiple threads and 10% write from multiple threads than that is what your test should do. Make your test be true to what you need when it comes to data and usage.


Anti-pattern 10: Log Yourself to Death

Description

Last, but far from least, doing extra stuff like writing data out to a log chews up CPU. Logging too much in any performance test can render the test results meaningless.
This anti-pattern generally covers any extra CPU usage on a load-generating client that affects the performance test. In general, if one or more of your nodes is CPU bound in a cluster performance test, you likely have not maxed-out the performance of your cluster. Let me say that again, if you are resource constrained on any node, including your load generating nodes (but not including your server if one exists) then you are probably not maxing out what your cluster as a whole can handle. Investigate further.

Problem

If the individual load-generating nodes—or even the clustered nodes—are resource constrained, it is likely to create a false bottleneck in your test. You are trying to figure out the throughput of the cluster and your cluster nodes are likely busy doing other things like logging.

Solution

First, always have machine monitoring on all nodes in a performance test. Any time one of the nodes or load generators becomes resource constrained make sure you test with an additional node and see if it adds to the scale. If a node is unexpectedly resource constrained, then take a series of thread dumps (java only) and figure out where all the time is going.


Alright, that is the end of my anti-pattern list for now. I could probably come up with a few more but I'll save them for another day. The moral of this section of the blog is to be curious and skeptical with your testing results. Don't just ask what the numbers are. Find out why and you will end up a much happier person.

Monday, July 2, 2007

Distributed Performance Testing Anti-patterns Part 2 of 4

In Part 1 of this 4 part blog I hit upon 3 Anti-Patterns that can make one's performance testing a poor representation of reality. Here I'm covering 3 more and will be following up with the last 4 in a few days. After that I'm going to talk about a simple distributed performance testing framework I'm going to give away to try and help people be more successful with this stuff.

Anti-pattern 4: Fake Data Fake Performance

Description:

Using data in a distributed performance test that looks nothing like your real data.

Problem:

Distributed computing solutions use all kinds of strategies to move data between nodes under the covers. Just representing a size of data to be shared ignores those strategies and in many cases misrepresents the performance of a real system with real data under real load, both positively and negatively. You may be testing specially optimized flattening tricks that make the system look faster than it is; likewise, you may be testing a particular case that doesn’t perform well, but that isn’t representative of the true performance of the system with real data.

Solution:

Make sure you test with object graphs that vary in size, type, and depth in similar ways to the data you plan to use in your application. Don't assume Maps of Strings will behave anything like the way real object data will behave.


Anti-pattern 5: Incoherent Cluster

Description:

Some clustering products are coherent, some are not, and some have both modes. Don't ignore whether you are testing the performance using the mode you really need for your application.

Problem:

While it is quite possible to have a coherent cluster that has the same throughput as an incoherent cluster, it is certainly harder to do. Coherently clustered software frameworks require the provider to do some fancy locking, batching, windowing, and coherent lazy-loading tricks that aren't for the faint of heart (in the internals of the clustering engine, that is, not for the application developer). You can't assume that performance between a coherent and incoherent clustering approach will be the same.

Solution:

Make sure that if what you need is coherently clustered data that you are actually testing that way. Also, if it’s coherence you’re after, it’s a good idea to verify the end-state of a performance test to make sure the system actually is coherent. Sort of post test verify phase.


Anti-pattern 6: The World by a Thread

Description:

Distributed tests that only use one thread per node.

Problem:

For most clustered software, the name of the game is throughput with acceptable latency. Pretty much all distributed computing software does batching and windowing to improve throughput in a multi-threaded environment. Maxing out a single thread will usually not even approach the max throughput of the JVM or the system as a whole in the same way that a single node will not.

Solution:

Make sure your test uses multiple threads for generating load in each JVM. Check to see if you are cpu bound on any node. If you are not cpu bound you might have a concurrency issue or just need to add more threads.


Conclusion:

I have 4 more anti-patterns that I'm going to publish next week. Keeping an eye on the full 10 will help greatly reduce mistakes in clustering and distributed computing. Once again I'll then be following up with a framework to help develop and run useful tests.